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Anvil

This is my latest 3D artwork — a realistic Anvil. It marks my first experience working with ZBrush, where I explored sculpting surface details and adding natural wear and tear. I modeled the base form in Maya, added detailed sculpt passes in ZBrush, textured it using Substance Painter, and rendered the final piece in Marmoset Toolbag.

This project helped me understand the complete 3D asset creation. — from blocking and sculpting to texturing and final presentation — and gave me more confidence in creating detailed assets for realistic environments.

Maps

Maps